---
title: "Live Activities essentials"
description: "Build and tune Live Activities with ActivityKit, WidgetKit, push updates, Dynamic Island landscape layouts, StandBy, small family, and App Intents."
shoutout: "Unofficial, made with love by Superwall - the best way to monetize your apps."
category: "App Services"
---

# Live Activities essentials


[Watch on Apple Developer](https://developer.apple.com/videos/play/wwdc2026/223/)

Build and tune Live Activities with ActivityKit, WidgetKit, push updates, Dynamic Island landscape layouts, StandBy, small family, and App Intents.

## TL;DR

- Model Live Activity data with `ActivityAttributes` for static values and nested `ContentState` for dynamic values so updates stay efficient.
- Build Lock Screen and Dynamic Island presentations in a WidgetKit `ActivityConfiguration`, using `ActivityViewContext` to read attributes and current state.
- Start and update activities locally with ActivityKit, or use ActivityKit push notifications; choose broadcast updates for large shared events and device-targeted pushes for specific activities.
- Optimize for iOS 27 Dynamic Island landscape width, StandBy backgrounds, Apple Watch/CarPlay small family layouts, and quick actions using `LiveActivityIntent`.

## Where Live Activities appear

Live Activities provide glanceable, time-sensitive updates for ongoing tasks and events. The session uses a coffee order Live Activity to show changing order phases, estimated ready time, and a short post-order rating interaction.

On iPhone, Live Activities appear on the Lock Screen and in the Dynamic Island. In iOS 27, Dynamic Island compact and minimal presentations are visible in both portrait and landscape. Live Activities also appear in StandBy, in the Apple Watch Smart Stack, in the macOS menu bar, and on the CarPlay Dashboard.

- Design the experience around the key information people need over time.
- Use larger presentations for richer status and context, and compact/minimal presentations for only the most essential signal.
- Consult the Human Interface Guidelines and the "Design dynamic Live Activities" session for design guidance.

## Model static and dynamic data

Live Activities treat static and dynamic data differently. Static values go in a type conforming to `ActivityAttributes`; only values in the nested `ContentState` can change during the activity lifetime.

For the coffee order, the shop name, drink, and order ID are static. The order phase, estimated ready date, and optional rating are dynamic.

- Keep the model small and update-focused so ActivityKit updates are fast.
- Put server identifiers in attributes when they do not change, so intents and updates can associate UI actions with the right backend object.
- Use `staleDate` in `ActivityContent` when the current content should be considered out-of-date; the example leaves it unset for the coffee order.

### Define Live Activity attributes and content state

Static order metadata lives on `DrinkOrderAttributes`; mutable status values live in `ContentState`.

```swift
import ActivityKit
import Foundation

public struct DrinkOrderAttributes: ActivityAttributes {
    let shopName: String
    let drink: Drink
    let orderID: UUID

    public struct ContentState: Codable, Hashable {
        var phase: DrinkOrder.Phase = .waiting
        var estimatedReadyDate: Date
        var rating: DrinkOrder.Rating?
    }
}
```

## Build the WidgetKit presentations

A Live Activity UI is implemented in a widget extension with WidgetKit. `ActivityConfiguration` binds the widget to an `ActivityAttributes` type and supplies SwiftUI views for the Lock Screen and Dynamic Island.

Each view receives an `ActivityViewContext`, which contains the immutable attributes and the latest content state. The Dynamic Island requires separate compact leading, compact trailing, minimal, and expanded-region views.

- Use the content closure for the Lock Screen-style presentation.
- Provide compact and minimal Dynamic Island views that reduce the interface to the most important information.
- Use `DynamicIslandExpandedRegion` closures for richer expanded Dynamic Island layouts.

### Create Live Activity and Dynamic Island views

`ActivityConfiguration` defines the Lock Screen presentation and all Dynamic Island variants for one activity type.

```swift
import ActivityKit
import SwiftUI
import WidgetKit

struct DrinkOrderLiveActivity: Widget {
    var body: some WidgetConfiguration {
        ActivityConfiguration(for: DrinkOrderAttributes.self) { context in
            ActivityView(context: context)
        } dynamicIsland: { context in
            DynamicIsland {
                DynamicIslandExpandedRegion(.leading) {
                    ExpandedLeadingView(context: context)
                }
                DynamicIslandExpandedRegion(.center) {
                    ExpandedCenterView(context: context)
                }
                DynamicIslandExpandedRegion(.trailing) {
                    ExpandedTrailingView(context: context)
                }
                DynamicIslandExpandedRegion(.bottom) {
                    ExpandedBottomView(context: context)
                }
            } compactLeading: {
                CompactLeadingView(context: context)
            } compactTrailing: {
                CompactTrailingView(context: context)
            } minimal: {
                MinimalView(context: context)
            }
        }
    }
}
```

## Start and update activities

ActivityKit can start a Live Activity directly while the app is running in the foreground. The flow is to check authorization, create attributes, create the initial `ContentState`, wrap it in `ActivityContent`, and call `Activity.request`.

While the activity is running, call `update` with a new `ActivityContent`. Activities can also be started or updated by push notifications, and can be scheduled to start at a specific time.

- Use local ActivityKit updates when the app is running and has the current state.
- Use ActivityKit push notifications for background updates.
- Use broadcast updates when many people are following the same shared event, such as a game score.
- Use device-targeted push notifications for per-user or per-device activity updates by obtaining the activity push token.

### Start and update a Live Activity locally

The local ActivityKit path checks authorization, requests a new activity, then updates dynamic state with `activity.update`.

```swift
func launchLiveActivity(order: DrinkOrder) throws {
    guard ActivityAuthorizationInfo().areActivitiesEnabled else { return }

    let attributes = DrinkOrderAttributes(
        shopName: "Coffee Shop",
        drink: order.drink,
        orderID: order.id
    )
    let estimatedReadyDate = Date.now + (15 * 60)
    let contentState = DrinkOrderAttributes.ContentState(
        phase: .waiting,
        estimatedReadyDate: estimatedReadyDate
    )
    let activityContent = ActivityContent(state: contentState, staleDate: nil)

    let activity = try Activity.request(attributes: attributes, content: activityContent)
}

await activity.update(
    ActivityContent(
        state: DrinkOrderAttributes.ContentState(
            phase: .preparing,
            estimatedReadyDate: estimatedReadyDate
        ),
        staleDate: nil
    )
)
```

## Optimize presentations and add actions

The session focuses on several refinements for real-world surfaces. In iOS 27 landscape, Dynamic Island compact and minimal views cannot grow in width, so compact views should switch to narrower alternatives when `isDynamicIslandLimitedInWidth` is true.

StandBy uses the Lock Screen view scaled up, so backgrounds may need different treatment. Use `showsWidgetContainerBackground` to decide when to apply the regular widget background, and use `activityBackgroundTint` to provide an edge-to-edge tint in StandBy.

For Apple Watch Smart Stack and CarPlay, declare support for the small activity family and branch on `activityFamily` to provide a dedicated small layout. For quick contextual actions, associate Live Activity buttons with App Intents conforming to `LiveActivityIntent`.

- Use an icon or abbreviated UI when the Dynamic Island is width-constrained.
- Use `.supplementalActivityFamilies([.small])` before branching to a `.small`-specific view.
- Use `LiveActivityIntent` for actions such as rating an order from the Live Activity UI.

### Adapt compact Dynamic Island UI for limited width

`isDynamicIslandLimitedInWidth` lets compact views switch to a narrower layout in landscape.

```swift
struct CompactTrailingView: View {
    @Environment(\.isDynamicIslandLimitedInWidth) var isDynamicIslandLimitedInWidth
    var context: ActivityViewContext<DrinkOrderAttributes>

    var body: some View {
        if isDynamicIslandLimitedInWidth {
            StepProgressIconView(context: context)
        } else if context.state.phase.showsTimer {
            EstimatedReadyView(context: context, font: .system(.body).monospacedDigit())
                .multilineTextAlignment(.trailing)
                .frame(maxWidth: maximumTimerLabelWidth)
        } else {
            OrderPhaseLabelView(context: context, font: .caption2.bold(), color: .brown)
                .multilineTextAlignment(.trailing)
        }
    }
}
```

### Support small family and Live Activity button intents

The small family enables adapted Apple Watch and CarPlay layouts; `LiveActivityIntent` powers quick actions from the Live Activity.

```swift
struct DrinkOrderLiveActivity: Widget {
    var body: some WidgetConfiguration {
        ActivityConfiguration(for: DrinkOrderAttributes.self) { context in
            ActivityView(context: context)
        } dynamicIsland: { context in
            // Dynamic Island views...
        }
        .supplementalActivityFamilies([.small])
    }
}

struct RateDrinkIntent: LiveActivityIntent {
    static var title: LocalizedStringResource = "Rate Drink"

    @Parameter(title: "Order ID") var orderID: String
    @Parameter(title: "Positive") var isPositive: Bool

    func perform() async throws -> some IntentResult {
        await updateLocalDatastore(
            rating: isPositive ? .great : .poor,
            dismissPolicy: .after(.now + 15)
        )
        return .result()
    }
}
```

## Resources

- [Human Interface Guidelines: Live Activities](https://developer.apple.com/design/human-interface-guidelines/live-activities)
- [Starting and updating Live Activities with ActivityKit push notifications](https://developer.apple.com/documentation/ActivityKit/starting-and-updating-live-activities-with-activitykit-push-notifications)
- [ActivityKit](https://developer.apple.com/documentation/ActivityKit)

## Related Sessions

- [Bring your Live Activity to Apple Watch](https://developer.apple.com/videos/play/wwdc2024/10068)
- [SwiftUI essentials](https://developer.apple.com/videos/play/wwdc2024/10150)
- [Design dynamic Live Activities](https://developer.apple.com/videos/play/wwdc2023/10194)

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