---
title: "Build next-generation experiences with visionOS 27"
description: "Explore visionOS 27 development paths, from native RealityKit apps to Spatial Preview, Foveated Streaming, object tracking, and immersive media."
shoutout: "Unofficial, made with love by Superwall - the best way to monetize your apps."
category: "Spatial Computing"
---

# Build next-generation experiences with visionOS 27


[Watch on Apple Developer](https://developer.apple.com/videos/play/wwdc2026/287/)

Explore visionOS 27 development paths, from native RealityKit apps to Spatial Preview, Foveated Streaming, object tracking, and immersive media.

## TL;DR

- visionOS 27 supports three main adoption paths: compatible or recompiled iOS/iPadOS apps, native spatial apps, and existing Mac/PC experiences via Spatial Preview or Foveated Streaming.
- RealityKit gains physical space lighting, Projective Textures, cloth simulation, Custom Reverb Mesh, and Gaussian Splatting; Reality Composer Pro 3 adds AI-assisted and node-based creation workflows.
- Unity, Unreal, Godot, and custom renderers continue to be supported, with plugins for spatial accessories, RealityKit rendering, CompositorServices, and PHASE audio.
- Object tracking expands with higher-frame-rate poses, stronger Create ML training, iOS support, and custom spatial accessories; Apple Immersive Video workflows gain IMS, preview, portal, foveation, and audio tooling updates.

## Choose the right path for visionOS

visionOS offers a spectrum of presentation options: windows and volumes in the Shared Space, or Immersive Spaces with Mixed, Progressive, or Full immersion. The session frames visionOS 27 around choosing the right path based on the source of an experience and how spatial it needs to become.

- Existing iOS or iPadOS apps can come to Apple Vision Pro through App Store Connect compatibility or by recompiling with visionOS as a deployment target in Xcode.
- Apps designed for spatial computing can use SwiftUI, RealityKit, Reality Composer Pro, CompositorServices, or third-party engines such as Unity, Unreal, and Godot.
- Existing Mac or PC spatial experiences can be extended to Apple Vision Pro with Spatial Preview or streamed with Foveated Streaming.
- Immersive Spaces can blend content with the physical world or fully replace it, depending on the selected immersion style.

## RealityKit and Reality Composer Pro 3

visionOS 27 adds several RealityKit features aimed at higher-fidelity spatial scenes. Physical space lighting and Projective Textures allow virtual light to conform to real-world surfaces, while cloth simulation, Custom Reverb Mesh, and Gaussian Splatting improve visual and audio realism.

Reality Composer Pro 3 receives a major workflow update focused on faster iteration, AI-assisted content creation, and node-based authoring without always returning to Xcode.

- RealityKit additions include physical space lighting, Projective Textures for spotlights, real-time cloth simulation, Custom Reverb Mesh for spatial audio reverb, and Gaussian Splatting for scanned real-world objects.
- Reality Composer Pro Assistant can generate textured 3D models and place them into a scene as placeholder or concept assets.
- Animation Graph supports runtime state transitions such as idle-to-walk behavior, with live visualization in the editor.
- Navigation Meshes, Script Graph, Shader Graph upgrades, Prototypes, Behavior Trees, Compute Graphs, and custom Script Graph nodes expand visual scene logic and material workflows.

## Engines, custom renderers, Spatial Preview, and Foveated Streaming

Native frameworks provide the deepest integration, but visionOS 27 also supports established engine and streaming workflows. Unity, Unreal Engine, Godot, and custom rendering engines can target Apple Vision Pro, while Mac and PC content can be previewed or streamed without rewriting everything as a native app.

Spatial Preview is a macOS framework for previewing spatial photos, Apple Immersive Video, and 3D/USD content directly on Apple Vision Pro. It supports real-time asset editing, material overrides, annotations, and SharePlay collaboration, and is integrated into Preview on macOS 27.

Foveated Streaming connects Apple Vision Pro to external devices such as PCs or cloud instances for OpenXR content. visionOS sends input such as hands, controller positions, and microphone data, while the remote device streams immersive video and audio using eye-tracked foveated compression.

- Unity supports windowed games rendered through RealityKit and immersive games rendered through RealityKit or CompositorServices, depending on rendering needs.
- Unreal Engine supports immersive mode, including use cases that apply static foveation for sharper visuals.
- Godot support includes CompositorServices rendering, a RealityKit rendering plugin, and a PHASE audio plugin available from Apple's GitHub page.
- Foveated Streaming is powered by NVIDIA CloudXR and is presented as suitable for local PC, Wi-Fi, or cloud-instance streaming of OpenXR applications.

## Interaction: object tracking and spatial accessories

Object tracking continues to turn physical objects into virtual anchors. The workflow starts from a USDZ model, trains a reference object in Create ML, and passes that reference object to the object tracking API so the app receives pose updates for the physical object.

visionOS 27 expands interaction hardware through custom spatial accessories. These are tracked electronic devices containing visible LEDs, an IMU, and Bluetooth, and can also include buttons, touchpads, and haptics.

- Object tracking now supports high-frame-rate tracking for more frequent pose updates as objects move.
- Create ML adds an extended training option intended to improve accuracy and robustness, especially for hand-held objects.
- A new API provides object pose in metric space without display corrections for high-precision spatial measurement use cases.
- The same reference object training can be used on both iOS and visionOS through a new ARKit API.
- Spatial accessories integrate through the Game Controller framework for input, and RealityKit or ARKit for movement and orientation tracking.

## Immersive media, Spatial Web, and platform updates

Apple Immersive Video remains the highest-fidelity immersive video format on visionOS, using high-resolution, high-frame-rate stereoscopic 180-degree capture and metadata-driven lens calibration. The Immersive Media Support framework enables reading and writing rich Apple Immersive Video metadata for production, post-production, and playback workflows.

visionOS 27 adds multiple media pipeline improvements, including camera presentation override commands, ImmersivePreviewRenderer, wide-aspect-ratio portals, static foveation sample code for dual-track QuickTime, and updates to the Apple Spatial Audio Format Production Suite.

- Wide-aspect-ratio portals can be configured in AVKit-based apps with AVPlayerViewController or RealityKit-based apps with VideoPlayerComponent.
- ImmersivePreviewRenderer supports real-time Apple Immersive Video preview on Apple Vision Pro from a Mac during editorial or live production workflows.
- Safari on visionOS 27 supports wider, naturally curved windows, and Web Environments are enabled by default.
- Other platform updates include redesigned Control Center, high-quality 4K capture directly on Apple Vision Pro, accessory widget support, Siri enhancements, the Iceland environment, Spatial Panoramas, Personal Environments, and Freeform updates.

## Related Sessions

- [Build live production tools for Apple Immersive Video](https://wwdc.ai/2026/338)
- [Design no-code games with Reality Composer Pro 3](https://wwdc.ai/2026/252)
- [Discover the Spatial Preview framework](https://wwdc.ai/2026/282)
- [Discover USDKit and what's new in OpenUSD](https://wwdc.ai/2026/285)
- [Explore advances in RealityKit](https://wwdc.ai/2026/279)
- [Explore enhancements to visionOS object tracking](https://wwdc.ai/2026/283)
- [Extend Reality Composer Pro 3 functionality with Xcode](https://wwdc.ai/2026/281)
- [Iterate your spatial scenes faster with Reality Composer Pro 3](https://wwdc.ai/2026/280)
- [Supercharge your spatial workflows with Reality Composer Pro 3](https://wwdc.ai/2026/393)
- [Use foveated streaming to bring immersive content to visionOS](https://wwdc.ai/2026/286)
- [Learn about Apple Immersive Video technologies](https://developer.apple.com/videos/play/wwdc2025/403)
- [Support immersive video playback in visionOS apps](https://developer.apple.com/videos/play/wwdc2025/296)

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