---
title: "Discover new capabilities in the App Intents framework"
description: "Advanced App Intents updates for structured entity transfer, relevance, large entity sets, syncable IDs, union parameters, and long-running execution."
shoutout: "Unofficial, made with love by Superwall - the best way to monetize your apps."
category: "AI & Machine Learning"
---

# Discover new capabilities in the App Intents framework


[Watch on Apple Developer](https://developer.apple.com/videos/play/wwdc2026/345/)

Advanced App Intents updates for structured entity transfer, relevance, large entity sets, syncable IDs, union parameters, and long-running execution.

## TL;DR

- ValueRepresentation lets AppEntity types share structured system-understood values, such as PlaceDescriptor, across apps instead of only file or data formats.
- RelevantEntities complements Spotlight indexing and interaction donation by registering entities that are relevant in a specific context even before users search for or interact with them.
- EntityCollection improves large-entity performance by passing identifiers to an intent instead of resolving every AppEntity before perform().
- SyncableEntity, @UnionValue, LongRunningIntent, CancellableIntent, and ExecutionTargets add cross-device entity identity, flexible parameters, extended execution, cancellation cleanup, and process targeting.

## Entity transfer and relevance

The session focuses on advanced App Intents capabilities in the 2027 releases: richer entities, more flexible parameters, and better execution control across Siri, Shortcuts, Spotlight, Widgets, and Apple Intelligence.

ValueRepresentation extends CoreTransferable beyond FileRepresentation and DataRepresentation. It lets an AppEntity export structured values that the system understands, such as a PlaceDescriptor from GeoToolbox, so another app can consume the semantic value directly. The example exports a landmark coordinate and name so Maps can open directions to the landmark.

RelevantEntities lets an app tell the system that specific entities matter in a particular context. It is intended for content that may not yet be discoverable through Spotlight search or learned through interaction donation, such as a new running playlist that should be suggested when a running workout starts.

- Use Spotlight when content should be searchable and retrievable by Siri.
- Use interaction donation through IntentDonationManager when user actions should teach the system repeatable patterns.
- Use RelevantEntities when content should be suggested in a specific situation even if the user has not searched for or used it yet.
- Registered relevant entities remain registered until explicitly removed by context, by entity, or globally.

### Export a structured place value from an entity

ValueRepresentation can export structured system values directly, avoiding ad hoc file or data formats for semantic data like places.

```swift
struct LandmarkEntity: AppEntity, Transferable {
    var id: Int
    var landmark: Landmark

    static var transferRepresentation: some TransferRepresentation {
        ValueRepresentation { entity in
            PlaceDescriptor(
                representations: [.coordinate(entity.landmark.locationCoordinate)],
                commonName: entity.landmark.name
            )
        }
    }
}

// If the entity already stores the value, use a key path.
struct LandmarkEntity: AppEntity, Transferable {
    var id: Int
    @Property var placeDescriptor: PlaceDescriptor

    static var transferRepresentation: some TransferRepresentation {
        ValueRepresentation(exporting: \.placeDescriptor)
    }
}
```

### Register and remove relevant entities

RelevantEntities associates AppEntity instances with a contextual signal so system surfaces can suggest them at the right moment.

```swift
let playlistEntities = [dailyRun, runningMix]
let workoutContext = AppEntityContext.audio(.workout(activityType: .running))

try await RelevantEntities.shared.updateEntities(
    playlistEntities,
    for: workoutContext
)

try await RelevantEntities.shared.removeAllEntities(for: workoutContext)
try await RelevantEntities.shared.removeEntities(playlistEntities, from: workoutContext)
try await RelevantEntities.shared.removeAllEntities()
```

## Efficient entity handling and cross-device identity

App Intents normally resolves every entity parameter before perform() runs, calling the entity query to populate properties. That is useful when the intent needs complete entity data, but it is wasteful for operations that only need identifiers, such as tagging thousands of photos.

EntityCollection stores entity identifiers instead of fully resolved entities. Changing a parameter from an array of entities to EntityCollection allows perform() to operate on identifiers directly and avoids large pre-resolution costs.

SyncableEntity addresses cross-device Siri conversations. Local identifiers can differ across devices, so entities that may be referenced on another device need a stable ID, such as a server UUID or CloudKit record ID. When an app uses local IDs internally, SyncableEntityIdentifier pairs a local ID for on-device code with a stable ID for the system.

- Adopt EntityCollection for intents that process large sets and only require IDs.
- Adopt SyncableEntity when an entity should be usable across devices in continuing Siri interactions.
- If the entity ID is already stable everywhere, conforming to SyncableEntity is enough.
- If the app uses local identifiers, use SyncableEntityIdentifier with both local and stable values.

### Use EntityCollection to avoid resolving thousands of entities

EntityCollection passes identifiers to perform(), which is much faster when the operation does not need fully populated entity properties.

```swift
struct TagPhotosIntent: AppIntent {
    static let title: LocalizedStringResource = "Tag Travel Photos"

    @Parameter var photos: EntityCollection<PhotoEntity>
    @Parameter var tag: String

    func perform() async throws -> some IntentResult {
        modelData.tagPhotos(ids: photos.identifiers, tag: tag)
        return .result()
    }
}
```

### Provide stable entity IDs across devices

SyncableEntity tells the system that the entity can be identified consistently across devices; SyncableEntityIdentifier bridges local and stable identifiers.

```swift
// Stable ID already available.
struct PhotoEntity: AppEntity, SyncableEntity {
    var id: Int
}

// Local ID plus stable cross-device ID.
struct PhotoEntity: AppEntity, SyncableEntity {
    var id: SyncableEntityIdentifier<String, String>

    init(localID: String, stableID: String) {
        self.id = SyncableEntityIdentifier(local: localID, stable: stableID)
    }
}
```

## Richer parameter types and union values

The system already provides pickers, Siri understanding, and localization for declared @Parameter values. The 2027 updates expand native parameter support to additional types, including Duration and PersonNameComponents, so apps can avoid custom pickers or plain-string substitutes for common structured input.

@UnionValue lets a single parameter accept one of several wrapped types. The example uses one widget configuration value that can be either a landmark collection or a photo album. The macro generates the type information, case metadata, and picker support needed by system surfaces, including Shortcuts.

- Use native parameter types where possible to get consistent UI and language understanding across Siri, Shortcuts, and Widgets.
- Use @UnionValue when one logical parameter can be backed by multiple entity or value types.
- Provide typeDisplayRepresentation for the overall union type and caseDisplayRepresentations for picker labels.

### Define a union value parameter type

A @UnionValue enum wraps multiple possible parameter types while still giving the system enough metadata for pickers and Shortcuts integration.

```text
@UnionValue
enum TravelGalleryContent {
    case landmarkCollection(LandmarkCollectionEntity)
    case photoAlbum(PhotoAlbumEntity)

    static let typeDisplayRepresentation: TypeDisplayRepresentation = "Travel Gallery"

    static let caseDisplayRepresentations: [Cases: DisplayRepresentation] = [
        .landmarkCollection: "Landmark Collection",
        .photoAlbum: "Photo Album"
    ]
}
```

## Long-running and cancellable intents

Standard intents have a 30-second execution limit. LongRunningIntent supports work that needs more time, such as uploading large photos from a widget-triggered intent, and manages the app's background task lifecycle.

LongRunningIntent requires progress reporting so the system can tell the task is active. Progress updates appear automatically as a Live Activity, including a stop control. CancellableIntent lets the intent clean up partial work when a user cancels, the system times out, or resources must be reclaimed.

LongRunningIntent also supports background GPU access on supported devices for work such as photo processing or on-device inference, provided the app has the required GPU access entitlement.

- Wrap extended work in performBackgroundTask.
- Update the built-in progress object as units complete.
- Check Task cancellation during loops or chunked work.
- Use CancellableIntent's cancellation handler to clean up partial uploads or cancel in-flight requests.

### Run beyond 30 seconds and clean up on cancellation

LongRunningIntent extends execution, ProgressReportingIntent behavior supplies progress, and CancellableIntent enables graceful cleanup.

```swift
struct UploadPhotoIntent: LongRunningIntent, CancellableIntent {
    static let title: LocalizedStringResource = "Upload Photo"

    @Parameter var photo: IntentFile

    func perform() async throws -> some IntentResult & ProvidesDialog {
        let result = try await performBackgroundTask {
            let chunks = calculateChunks(for: photo)
            progress.totalUnitCount = Int64(chunks)

            for chunk in 1...chunks {
                try Task.checkCancellation()
                try await uploadChunk(chunk)
                progress.completedUnitCount = Int64(chunk)
            }

            return "Upload complete!"
        } onCancel: { reason in
            cleanup(for: reason)
        }

        return .result(dialog: "\(result)")
    }
}
```

## Choosing the execution process

Apps commonly place intents and entities in a shared Swift package or framework imported by the main app and extensions. When the same intent is linked into multiple processes, the system normally chooses a target using heuristics, such as preferring the app if it is already running or launching an extension otherwise.

ExecutionTargets lets the intent override those heuristics. This matters when only one process should perform the work, such as a widget button that marks a photo as favorite while the app enforces main-app-only writes to avoid data-store conflicts.

- Use .main for work that must run in the main app, such as writes guarded by the app process.
- Use .appIntentsExtension for standalone intent work that does not need the app process.
- Use .widgetKitExtension for display-oriented or widget-owned work.
- Return a set of targets when more than one process is valid and the system can choose among them.

### Restrict intent execution to the correct process

ExecutionTargets gives each intent explicit process affinity when it is available from multiple app or extension targets.

```swift
struct UpdateFavoriteIntent: AppIntent {
    static var allowedExecutionTargets: ExecutionTargets { .main }
}

struct DownloadPhotoIntent: AppIntent {
    static var allowedExecutionTargets: ExecutionTargets { .appIntentsExtension }
}

struct GetLandmarkStatusIntent: AppIntent {
    static var allowedExecutionTargets: ExecutionTargets { .widgetKitExtension }
}

struct TagPhotosIntent: AppIntent {
    static var allowedExecutionTargets: ExecutionTargets { [.main, .appIntentsExtension] }
}
```

## Resources

- [Adopting App Intents to support system experiences](https://developer.apple.com/documentation/AppIntents/adopting-app-intents-to-support-system-experiences)
- [App Intents](https://developer.apple.com/documentation/AppIntents)

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